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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 | import {
IImageData,
IStackViewport,
IVolumeViewport,
Point2,
Point3,
} from '../types';
/**
* Given a viewport, return the corners of the image in the viewport in world coordinates.
* Note that this is different than the corners of the canvas in world coordinates since
* an image can be zoomed out and the canvas can be larger than the image; hence, the
* corners of the canvas in world coordinates will be outside the image.
*
* @param viewport - The viewport to get the corners of.
* @returns The corners of the image in the viewport in world coordinates.
*/
export default function getViewportImageCornersInWorld(
viewport: IStackViewport | IVolumeViewport
): Point3[] {
const { imageData, dimensions } = viewport.getImageData() as IImageData;
const { canvas } = viewport;
const topLeftCanvas: Point2 = [0, 0];
const topRightCanvas: Point2 = [canvas.width, 0];
const bottomRightCanvas: Point2 = [canvas.width, canvas.height];
const bottomLeftCanvas: Point2 = [0, canvas.height];
const topLeftWorld = viewport.canvasToWorld(topLeftCanvas);
const topRightWorld = viewport.canvasToWorld(topRightCanvas);
const bottomRightWorld = viewport.canvasToWorld(bottomRightCanvas);
const bottomLeftWorld = viewport.canvasToWorld(bottomLeftCanvas);
const topLeftImage = imageData.worldToIndex(topLeftWorld);
const topRightImage = imageData.worldToIndex(topRightWorld);
const bottomRightImage = imageData.worldToIndex(bottomRightWorld);
const bottomLeftImage = imageData.worldToIndex(bottomLeftWorld);
return _getStackViewportImageCorners({
dimensions,
imageData,
topLeftImage,
topRightImage,
bottomRightImage,
bottomLeftImage,
topLeftWorld,
topRightWorld,
bottomRightWorld,
bottomLeftWorld,
});
}
function _getStackViewportImageCorners({
dimensions,
imageData,
topLeftImage,
topRightImage,
bottomRightImage,
bottomLeftImage,
topLeftWorld,
topRightWorld,
bottomRightWorld,
bottomLeftWorld,
}) {
const topLeftImageWorld = _isInBounds(topLeftImage, dimensions)
? topLeftWorld
: (imageData.indexToWorld([0, 0, 0]) as Point3);
const topRightImageWorld = _isInBounds(topRightImage, dimensions)
? topRightWorld
: (imageData.indexToWorld([dimensions[0] - 1, 0, 0]) as Point3);
const bottomRightImageWorld = _isInBounds(bottomRightImage, dimensions)
? bottomRightWorld
: (imageData.indexToWorld([
dimensions[0] - 1,
dimensions[1] - 1,
0,
]) as Point3);
const bottomLeftImageWorld = _isInBounds(bottomLeftImage, dimensions)
? bottomLeftWorld
: (imageData.indexToWorld([0, dimensions[1] - 1, 0]) as Point3);
return [
topLeftImageWorld,
topRightImageWorld,
bottomLeftImageWorld,
bottomRightImageWorld,
];
}
function _isInBounds(imageCoord, dimensions) {
return (
imageCoord[0] > 0 ||
imageCoord[0] < dimensions[0] - 1 ||
imageCoord[1] > 0 ||
imageCoord[1] < dimensions[1] - 1 ||
imageCoord[2] > 0 ||
imageCoord[2] < dimensions[2] - 1
);
}
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